Lukas Flohr ist seit März 2026 Professor für Interactive Media Production mit Vertiefungsrichtung Immersive Technologies am Campus Chiemgau der TH Rosenheim. Der promovierte Informatiker mit Spezialisierung auf Human-Computer Interaction verbindet langjährige Industrieerfahrung als UX Designer, Projektleiter und Forschungskoordinator mit fundierter Forschungserfahrung in den Bereichen Interface-Prototyping, autonome Fahrzeuge und User Research.
Prof. Dr. Lukas Flohr auf LinkedIn
Expertise & Forschung
- Human-Computer Interaction
- User Experience Design
- Interface-Prototyping
- Extended Reality (XR)
- Autonomes Fahren / Mobility
- Design Thinking
- Erklärbare KI in interaktiven Systemen
Lehrveranstaltungen
- UX I: HCI Foundations
- XR I: Extended Reality Foundations
- Storytelling
- Research Methods
- UX II: Applied HCI Research
- XR II: Advanced Applications
- E-Commerce / Smart Interactive Media Projects
Veröffentlichungen
- Lukas A. Flohr, Eva-Maria Burg, Charlotte F. Osthelder, and Stefan Schulz. 2025. Co-Creating Future Autonomous Vehicle HMIs: A Mixed-Methods Exploration of Passenger Information Needs. Proceedings of the 9th Humanist Conference (Chemnitz, Germany) (Humanist ’25). https://doi.org/10.60687/2025-0220
- Lukas A. Flohr*, Martina Schuß*, Dieter P. Wallach, Antonio Krüger und Andreas Riener. 2024. Designing for Passengers’ Information Needs on Fellow Travelers: A Comparison of Day and Night Rides in Shared Automated Vehicles. Applied Ergonomics 116 (2024), 104198. https://doi.org/10.1016/j.apergo.2023.104198 *Anmerkung: Beide Autoren haben gleichermaßen zu diesem Paper beigetragen.
- Lukas A. Flohr, Joseph S. Valiyaveettil, Antonio Krüger und Dieter P. Wallach. 2023. Prototyping Autonomous Vehicle Windshields with AR and Real-Time Object Detection Visualization: An On-Road Wizard-of-Oz Study. Proceedings of the 2023 ACM Designing Interactive Systems Conference (Pittsburgh, PA, USA) (DIS ’23). Association for Computing Machinery, New York, NY, USA, 1–15. https://doi.org/10.1145/3563657.3596051
- Lukas A. Flohr und Dieter P. Wallach. 2023. The Value of Context-Based Interface Prototyping for the Autonomous Vehicle Domain: A Method Overview. Multimodal Technologies and Interaction 7, 4 (2023), 1–17. https://doi.org/10.3390/mti7010004
- Lukas A. Flohr, Sofie Kalinke, Antonio Krüger und Dieter P. Wallach. 2021. Chat or Tap? – Comparing Chatbots with ‘Classic’ Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems. In Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (Toulouse, Frankreich & Virtuell) (MobileHCI ’21). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3447526.3472036
- Dieter P. Wallach, Lukas A. Flohr und Annika Kaltenhauser. 2020. Beyond the Buzzwords: On the Perspective of AI in UX and Vice Versa. In Proceedings of the 1st International Conference on Artificial Intelligence in HCI, Held as Part of the 22nd International Conference on Human-Computer Interaction (Copenhagen, Denmark) (HCII ’20). Springer International Publishing, Cham, Schweiz, 146–166. https://doi.org/10.1007/978-3-030-50334-5_10
- Lukas A. Flohr, Dominik Janetzko, Dieter P. Wallach, Sebastian C. Scholz und Antonio Krüger. 2020. Context-Based Interface Prototyping and Evaluation for (Shared) Autonomous Vehicles Using a Lightweight Immersive Video-Based Simulator. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven, Netherlands) (DIS ’20). Association for Computing Machinery, New York, NY, USA, 1379–1390. https://doi.org/10.1145/3357236.3395468
- Natalie T. Richardson, Lukas Flohr und Britta Michel. 2018. Takeover Requests in Highly Automated Truck Driving: How Do the Amount and Type of Additional Information Influence the Driver–Automation Interaction? Multimodal Technologies and Interaction 2, 4 (2018), 68. https://doi.org/10.3390/mti2040068